- What’s New in Unity 2018.1
Unity is the tool to use to build your games with C#, and the latest version (2018.1) provides many enhancements to improve performance and the look of your games.
- Machine Learning with .NET
Sure, you can do machine learning - but can you do it with a functional language? Diogo Souza says yes, and gives you an introduction to Machine Learning with Accord.NET and F#.
- Building Mobile Apps with Capacitor and Vue.js
Capacitor is a next-generation web framework that enables you to build an application that runs anywhere - on any mobile device, of course, but also on desktops using Electron.
- The 3 Types of Node.js Profilers You Should Know About
You can't improve if you can't profile. A look at the three types of Node.JS profilers, and what you need to know about them to enable you to debug and optimize your code.
- Supercharging the Git Commit Graph II: File Format
A deeper dive into the new commit-graph features in Git, including a look at the file format that enables fast commit graph lookups and the resulting optimizations.
- Xamarin.Forms - Icons in Navigation Toolbar Xamarin
- What's new for Text in Android P Android
- Announcing Octopus Cloud Octopus CI/CD
- Using OpenShift to deploy .NET Core applications OpenShift
- How to Enable Developer Mode on your Chromebook Chromebook
- GNU coreutils-8.30 released GNU
- ReSharper Ultimate 2018.1.3 and Rider 2018.1.3 are out! .NET
- GitLab Patch Release: 11.0.3 GitLab
- Android P Beta 3 is Now Available Android
- Visual Studio Code 1.25 (June 2018) VSCode
- All Things Git: Branching and Merging (Part 2)
I am forever indebted to Martin Woodward for listening to me ramble on about how Git works. We continue our exploration of branching, merging and related commands like cherry-pick, rebase, and revert.
- .NET Rocks: Writing Visual Studio Extensions with Mads Kristensen
Want to extend Visual Studio? Carl and Richard talk to Mads Kristensen about what its like to build Visual Studio extensions and how you can be successful building them.