It's incredible to me that the source for the Infocom games just landed and - even though there's no compiler for them - I trust that there's no compiler for them yet. I can't wait to play them again!
- You can now download the source code for all Infocom text adventure classics
The source for the Infocom games is now available! All of them - yes, even The Hitchhiker's Guide to the Galaxy. If you grew up on the Infocom games, this will be amazing, except for the problem that they're written in a language called ZIL and there's no ZIL compiler. Leading us to...
- What is ZIL anyway?
A deep-dive into the ZIL language, including a look at its origin, an understanding of how it compares to MDL, Lisp and other languages and unpacking how the language is simplified to be performant on smaller microcomputers.
- How data layout affects memory performance
It's easy to think that C is a low-level language but, in fact, it was designed to be low-level in the 1970s. Today, there's a hidden layer abstraction: memory layout, readahead and vectorization all affect optimization and performance in subtle ways.
- Attracting more developers to F#
My friends who like the functional programming complain that Microsoft ignores F#. But why don't more people use it, and how can we encourage more people to adopt it? An insightful look at the language, its adoption and its future.
Published at the beginning of every week.
Created by Edward Thomson.
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